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  • Crytek: Crysis 3 is ‘maxing out’ current gen

    Crysis 3 will be one of the most technically competent titles ever released on current-generation consoles. That’s according to studio CEO Cevat Yerli, who told Videogamer that the trilogy-capping sci-fi shooter is using almost every ounce of power from existing platforms.

    “Crysis 3 is absolutely maxing out the consoles,” Yerli said. “There is absolutely not even 1 percent left. No game will ever look technically better than Crysis 3 on these consoles, flat out. Most games are not even anywhere near Crysis 2 technically. I’m not talking about art style–art is subjective–but the pure fact of what we have been cramming in with Crysis 2 on Xbox [360] and PlayStation [3], I’ve yet to see a game do that still today.”

    Yerli further claimed that the Halo or Gears of War franchises do not even come close to what Crytek has been able to achieve with Crysis 3.

    “Any day I will take a battle against Gears and Halo, whatever, the amount of data we put in and the detail level is far superior,” Yerli said. “With Crysis 3, we’re pushing that to another level, but the PC is just two levels beyond.”

    Crysis 3–due February 19–is a first-person shooter set in 2047 New York that casts players as Prophet, a supersoldier seeking vengeance. For more, check out GameSpot’s previous coverage.

  • Layoffs at Rift dev

    December 11, 2012 4:03PM PST

    Trion Worlds makes “organizational changes”; support for Rift, development of 2013 titles Defiance, Warface, and End of Nations not affected.

    Rift developer Trion Worlds enacted a round of layoffs today, affecting an unspecified portion of the company’s workforce. A statement from Trion Worlds’ senior director of global communications Katie Uhlman confirms that the dip in headcount was a result of a range of factors.

    “As a response to market conditions, product timelines, and the natural evolution of our company, we have made some organizational changes, which include a workforce reduction,” Uhlman said in the statement. “This was a difficult decision and we wish the best for those affected by these changes.”

    Uhlam said the layoffs do not affect support for Rift, nor development on 2013 titles like Defiance, Warface, and End of Nations. Last week, End of Nations developer Petroglyph laid off 30 employees, with development on the massively multiplayer online real-time strategy game shifted entirely to Trion Worlds.

  • Dark Souls II Wii U petition kicks off

    On Friday night, Dark Souls II was announced for Xbox 360, PlayStation 3, and PC, but not Wii U. Now, gamers have launched an online petition at Change.org to bring the role-playing game to Nintendo’s first high-definition console. It has netted 3,204 signatures thus far.

    The creator of the Dark Souls II Wii U petition cites a couple reasons as to how the Wii U and its GamePad controller could benefit the game. The first, he said, is by using the GamePad to manage inventory. Controlled this way, players would not have their vision obscured on the TV itself when searching for items, he said.

    The second major reason why Dark Souls II should come to Wii U, he said, was due to the console’s “affordability” relative to PC and PS3, as well as online fees associated with Xbox Live. Online access for Wii U is free, with the exception of a 50-cent charge for minors.

    Dark Souls II will feature a new hero, a fresh storyline, and an “unfamiliar” setting. “Epic battles with gruesome enemies” are promised, as well as a revamped server-based multiplayer mode that aims to “put a distinct Dark Souls II twist on the concept of playing with others.”

    Dark Souls will also be “more straightforward and more understandable,” according to new director Tomohiro Shibuya.

  • Metro 2033 free for Facebook fans

    In advance of Metro: Last Light’s debut early next year, THQ has made the original Metro 2033 free through a new Facebook promotion. Beginning today and running through December 16, gamers can score a PC copy of the 2010 shooter by “Liking” the official Metro Facebook page.

    Download codes are redeemable through Steam.The Metro 2033 promotion is open to legal resident of the 50 United States and District of Columbia who are 17 or older. The offer is also available for United Kingdom residents.

    Metro 2033 released for PC and Xbox 360 during March 2010 behind generally positive reviews. A film based on Dmitry Glukhovsky’s science fiction novel, which was the source material for Metro 2033, is also in the works.

    As for its sequel, Metro: Last Light, that game was recently delayed to March 2013 and is currently in development at 4A Games for Xbox 360, PlayStation 3, and PC. Competitive multiplayer was at one time planned for the game, but has since been scrapped.

    For more on Metro: Last Light, check out GameSpot’s previous coverage.

  • Rockstar building ‘cutting-edge’ next-gen tech

    December 11, 2012 6:39AM PST

    Company’s Scotland office seeking programmer to help build new technology to power open-world games.

    Grand Theft Auto V developer Rockstar North is seeking an experienced programmer to assist in building “cutting-edge” next-generation technology. The job posting indicates a successful candidate will “develop cutting-edge architectures and high performance systems for current and next-gen platforms.”

    Additionally, desirable skills for the position include experience with “streaming, open-world games,” among other things. The Edinburgh, Scotland-based Rockstar North is currently working on GTAV, which is slated to arrive for Xbox 360 and PlayStation 3 during spring 2013.

    Next-generation platforms from Microsoft and Sony have not yet been announced, though rumor and speculation has been available in heaps. These unannounced platforms are rumored to be on store shelves during the holiday 2013 period.

  • Halo 4 DLC out now

    Halo 4’s first wave of downloadable content is out now. The Crimson Map Pack for Microsoft’s new sci-fi shooter adds three new maps and eight achievements worth a total of 250 Gamerscore. It is available as a free download for those who have a $25 War Games Map Pass or $10 otherwise.

    As was previously announced, the maps included with the Crimson Map Pack are Wreckage, Harvest, and Shatter. The maps will be playable in their own playlist that only features the new environments.

    The Crimson Map Pack also brings a new game mode to the mix called Extraction. This new 5 vs. 5 objective-based gametype tasks players will extracting assets from various locations. Once a squad has found an extraction site, they must plant a beacon and protect it. The defending team will receive a point if they control the beacon. If they fail to do so, however, they attacking team will be awarded a point. The first team to extract five points is the winner.

    Microsoft made clear that those who own a War Games Map Pass should not purchase the Crimson Map Pack, as they will be charged twice if this occurs.

    Two further Halo 4 expansions will follow the Crimson Map Pack. These are the Majestic Map Pack and the Castle Map Pack, due in February and April, respectively.

  • BioShock Infinite skipping Wii U

    December 10, 2012 11:51AM PST

    Irrational Games creative director Ken Levine says new shooter not planned for Nintendo’s HD system; “nothing is brewing” at all for console.

    BioShock Infinite will see release for Xbox 360, PlayStation 3, and PC, but not Wii U. Irrational Games creative director Ken Levine told Destructoid that the studio has no plans to bring its recently delayed shooter to Nintendo’s first high-definition platform.

    As for whether or not Irrational has any Wii U projects at all in development, Levine said “nothing is brewing right now.” The developer said he purchased a Wii U and he enjoys it, but that is the extent of Irrational’s connection to the Wii U.

    BioShock is not the only established series that has elected to skip the Wii U. Borderlands 2, Dead Space 3, Resident Evil 6, Lego: Lord of the Rings, and Metro: Last Light will not appear on the console. Additionally, it is not clear if Crysis 3 or Battlefield 3 will ship for the system.

  • Dark Souls II will be ‘more understandable’

    December 10, 2012 12:31PM PST

    From Software’s new role-playing game will also be “more straightforward,” producer Tomohiro Shibuya says.

    One of the biggest reveals during the 2012 Video Game Awards show on Friday was Dark Souls II for the Xbox 360, PlayStation 3, and PC. Little is known about the project, but now new director Tomohiro Shibuya (who replaced Demon’s Souls and Dark Souls director Hidetaka Miyazaki) has revealed the game will be more direct than past Souls games.

    “[Dark Souls II] will be more straightforward and more understandable,” Shibuya told Edge.

    Dark Souls II will feature a new hero, a fresh storyline, and an “unfamiliar” setting. “Epic battles with gruesome enemies” are promised, as well as a revamped server-based multiplayer mode that aims to “put a distinct Dark Souls II twist on the concept of playing with others.”

    The original Dark Souls (itself a spiritual successor to Demon’s Souls) has sold over 1.19 million units in North America and Europe since launch during October 2011. Despite its commercial success, From Software said that a sequel was not a sure thing.

  • Dark Souls 2 on the way

    Dark Souls is getting a sequel. Tonight during the 2012 Video Game Awards show, Dark Souls 2 was announced via a new trailer.

    Information regarding platform availability or a release window for Dark Souls 2 was not announced at the show. However, a subsequent press release officially announcing the game has confirmed a range of details for the game. First, it is in development at From Software for release on Xbox 360, PlayStation 3, and PC.

    Notably, Demon’s Souls and Dark Souls director Hidetaka Miyazaki is not the chief mind behind Dark Souls II. He will serve as a “supervisor” on the project, with development instead led by From Software director Tomohiro Shibuya.

    Dark Souls II will feature a new hero, a fresh storyline, and an “unfamiliar” setting. “Epic battles with gruesome enemies” are promised, as well as a revamped server-based multiplayer mode that aims to “put a distinct Dark Souls II twist on the concept of playing with others.”

    The original Dark Souls (itself a spiritual successor to Demon’s Souls) has sold over 1.19 million units in North America and Europe since launch during October 2011. Despite its commercial success, From Software said that a sequel was not a sure thing.

  • Ken Levine: BioShock Infinite box art for the uninformed

    When Irrational Games unveiled the covert art for BioShock Infinite last week, the reception was mixed. Studio creative director Ken Levine acknowledged this in a new Wired interview, saying he understands that some fans may be disappointed, but the decision was not made without much consideration and forethought.

    “We went and did a tour… around to a bunch of, like, frathouses and places like that. People who were gamers. Not people who read IGN. And [we] said, ‘So, have you guys heard of BioShock?’ Not a single one of them had heard of it.”

    Levine then likened games to salad dressing. His point being, just because some gamers do not keep up to date with the happenings of the business does not mean they are any less important to market to. In fact, he said it is the opposite; these gamers are keeping the business alive.

    “Our gaming world, we sometimes forget, is so important to us, but… there are plenty of products that I buy that I don’t spend a lot of time thinking about. My salad dressing. If there’s a new salad dressing coming out, I would have no idea,” Levine said. “I use salad dressing; I don’t read Salad Dressing Weekly. I don’t care who makes it, I don’t know any of the personalities in the salad dressing business. For some people, [games are] like salad dressing. Or movies, or TV shows. It was definitely a reality check for us.”

    Levine added that in order for BioShock Infinite and games in a similar vein to continue to be made, they must be financially successful. And this could not be achieved without marketing efforts aimed at the right people in the right way.

    “I wanted the uninformed, the person who doesn’t read IGN… to pick up the box and say, okay, this looks kind of cool, let me turn it over,” he said. “Oh, a flying city. Look at this girl, Elizabeth on the back. Look at that creature. And start to read about it, start to think about it.”

    Those who were not pleased with the BioShock Infinite box art may be happy to learn that Irrational Games will release a set of alternate covers that gamers can download and print. These were not specified at any length, but Levine said Irrational will work with the community to decide how to best move forward.

    “We had to make that tradeoff in terms of where we were spending our marketing dollars. By the time you get to the store, or see an ad, the BioShock fan knows about the game. The money we’re spending on PR, the conversations with games journalists–that’s for the fans,” he said. “For the people who aren’t informed, that’s who the box art is for.”

    BioShock Infinite was delayed last week and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.