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  • Battlefield producer joins Angry Birds dev

    August 31, 2012 7:37AM PDT

    DICE senior producer Patrick Liu exits company to join Rovio’s Stockholm office as creative director.

    Another high-level developer has left DICE. General manager at Rovio Stockholm Oskar Burman announced through Twitter that Patrick Liu has come aboard the Angry Birds studio, where he will serve as creative director.

    According to his LinkedIn profile, Liu served as a producer at DICE for more than five years. During his tenure at the Electronic Arts-owned company, he worked on Battlefield: Bad Company, Battlefield 1943, Medal of Honor’s multiplayer component, and Battlefield 3.

    Liu’s departure from DICE marks the second such high-profile exit in as many months. Former lead designer David Goldfarb jumped ship in July. He has since joined Starbreeze Studios.

    It is not clear what Liu will be working on at Rovio. The company recently launched its Angry Birds follow-up, Amazing Alex, and is currently teasing a game involving “Bad Piggies.”

  • NBA Live 13 hitting XBLA, PSN for $20?

    If a new report proves accurate, EA Sports’ NBA Live 13 will arrive this October through Xbox Live Arcade and PlayStation Network as a $20 download. The report comes from an interview IRBGamer held with an EA Sports representative this week at the GameStop managers’ conference in San Antonio, Texas.

    The EA Sports employee reportedly acknowledged that it is “a bit risky” to not run the game as a boxed product, but that hasn’t kept the publisher from pursuing a digital release.

    An EA Sports representative told GameSpot, “We don’t have a comment on the rumor or speculation. However, the NBA LIVE development team continues to work hard on the game and we will be sharing more details soon.”

    A digital-only release of NBA Live 13 does not come as a total surprise. EA posted biggest-ever digital revenue of $1.2 billion during its latest financial period, with CEO John Riccitiello saying it will “break away from the pack” in the year ahead with new digital capabilities that he claims competitors cannot match.

    EA Sports’ NBA Live franchise has been dormant since NBA Live 10. A 2011 version was planned as the first to release under the NBA Elite brand, but that game, and the Elite name, were scuttled.

  • Dead Island Riptide emerging in 2013

    August 31, 2012 9:19AM PDT

    Next entry in franchise arriving next year with new weather system and engine upgrades; character statistics importable from original game.

    Dead Island Riptide will seek to pull gamers into its current in 2013, Joystiq reports. The game was announced earlier this summer with no release date attached to it.

    Dead Island Riptide is a follow-up to last year’s zombie shooter and boasts new weather effects like flooding, as well as general upgrades to its game engine. The game takes place on another island of the archipelago depicted in the original game.

    In addition, Dead Island Riptide players will be able to import save information from the original Dead Island. The game is due out for the Xbox 360, PlayStation 3, and PC.

    The original Dead Island was developed by Techland and released in September 2011 to generally positive review scores. The game shipped 3 million copies and welcomed various add-on packs. Speculation about a follow-up sparked in November, when Techland filed a trademark application for Dead World.

  • EA pledges it won’t make same mistakes with next-gen

    Frank Gibeau, who heads up EA Labels, has admitted the publisher got off to a tough start with the current generation. In an interview with Bloomberg, the executive pinned the struggle down to technology, saying EA did not have a powerful enough engine to build games at the time. This problem, he claims, has been remedied for the upcoming generation of hardware, thanks to its proprietary Frostbite engine.

    “Frankly, we made a couple of mistakes in how we built our technology that was going to build all these games,” Gibeau said. “Fortunately, we have a very different approach to technology now with an engine called Frostbite…that’s tailor-made for next-gen hardware. So we’re in really good shape from a technology standpoint, which is where we had our misstep last time.”

    Gibeau went on to note that EA has a “much richer and broader” set of franchises that it plans to launch with the upcoming generation, another thing that was missing during the previous transition. Gibeau also revealed that EA has three to five new intellectual properties that will launch during the first 24 months of the next generation. None of these were revealed.

    As for when next-generation consoles from Microsoft and Sony will arrive, Gibeau said these new platforms will debut in about a year’s time. This estimate falls in line with analysts’ belief that new consoles from these companies will arrive in 2013.

  • Madden NFL 13 sells 900,000 in 24 hours

    August 30, 2012 10:40AM PDT

    Sales of EA Sports’ gridiron sim up 7 percent year-over-year, setting new record for current-gen; online first-day usage jumps 28 percent.

    EA Sports’ Madden NFL 13 has gotten off to a hot start. Electronic Arts announced today that the newest gridiron football simulator, which launched Tuesday, sold 900,000 copies during its first 24 hours for the Xbox 360 and PlayStation 3. This marks a 7 percent rise over last year’s iteration, and represents the most successful Madden launch this console generation.

    Sales figures for the Wii and PlayStation Vita versions of Madden NFL 13 were not announced.

    Madden NFL 13 also set a day-one online usage record, with peak simultaneous users jumping 28 percent over last year’s first-day figures. GameSpot’s review of the game found it to be a competent yearly update, with old issues returning and little significant innovation over last year’s iteration.

  • Gears of War: Judgment writers say story is unique

    The writers behind the latest installment in the Gears of War franchise say they are excited about the story they have to tell. Tom Bissell, New Yorker contributor and author of Extra Lives: Why Video Games Matter, and Rob Auten, a Twentieth Century Fox consultant who worked on Avatar, spoke with Eurogamer about why they wanted to work on Gears of War: Judgment, and what they say makes it unique for the series.

    “We really tried to make this a character-driven game,” Bissell said. “We actually tried to give [main characters Cole Train and Damon Baird] more moments to actually see them relate to each other as guys that really love each other and we worked really hard on making that connection something that’s actually real.”

    Bissell and Auten said they were attracted to work on the cover-based shooter prequel because the games appealed to their latent teenage sci-fi fan sensibilities within the context of a dark, interesting world. Bissell said simple foes like the locust afford the game more time to develop its protagonists.

    These moments are part and parcel with the game itself, the writers said.

    “In this game the story is literally moving through the level. The story elements we’re adding and cutscenes are the testimony moments and talking to the judge,” Bissell said. “We’re getting all of our storytelling juice into the moments that the player’s actually playing.”

    Gears of War: Judgment is being co-developed by Bulletstorm studio People Can Fly and Epic Games and is set for release on Xbox 360 on March 19, 2013. The game’s new free-for-all multiplayer mode will be unveiled at PAX Prime this week in Seattle.

  • Halo 4 tournament announced as part of MLG Fall Championship

    North American eSports organisation Major League Gaming has announced Halo 4 as part of its Fall Championship lineup. The tournament will take place just days before the game is officially released, giving competitors the opportunity to play the game before it goes on sale.

    Additional details, such as prize money, format, bracket size, and schedule, have yet to be confirmed. The MLG Fall Championship will be taking place in Dallas, Texas, on November 2-4 this year.

    In an update on the official Xbox website, Microsoft has advised that, for an “optimal experience,” players should install the entire game to their console’s hard drive, which will require at least 8GB of free space.

    Halo 4 is due out on November 6 for the Xbox 360. It is a direct sequel to 2007’s Halo 3 and has players taking on the role of supersoldier Master Chief. For more on the project, check out GameSpot’s latest preview.

  • Borderlands 2 gets $30 DLC pass

    Borderlands 2 will be the latest game to offer a downloadable content “season pass.” Kotaku has confirmed with developer Gearbox Software that four planned add-ons for the new shooter will be bundled together for $30, a discount over the cost of combined individual purchases.

    It was not mentioned what the four DLC offerings for Borderlands 2 would consist of, but Gearbox said additional details will be shared at a later date. The developer is holding an “Inside Gearbox Software” panel at PAX Prime this Sunday, where studio head Randy Pitchford and others will discuss Borderlands 2, as well as Aliens: Colonial Marines, and its other franchises.

    Borderlands 2 will join a host of other big-name games in offering a DLC season pass. These include Max Payne 3, Gears of War 3, Saints Row: The Third, L.A. Noire, and UFC Undisputed 3.

    Borderlands 2–due out September 18–is the sequel to 2009’s well-received loot-based co-op shooter. A recent game guide writer’s playthrough of the title took 58 hours, with Gearbox calling the game a “hobby.” For more on the title, check out GameSpot’s latest preview.

  • Bethesda ‘disappointed’ over Skyrim DLC absence on PS3

    August 29, 2012 7:38AM PDT

    Developer insists development on newly announced Hearthfire DLC for latest Elder Scrolls game has not caused delay of Dawnguard add-on for PS3.

    The Dawnguard expansion for The Elder Scrolls V: Skyrim came to the Xbox 360 in June and the PC earlier this month, but it has yet to be released for the PlayStation 3, despite elapsing its one-month Microsoft exclusivity. Addressing its absence on Twitter recently, Bethesda marketing manager Pete Hines insisted development on the game’s just announced Hearthfire DLC is not the reason Dawnguard has yet to come to the PS3.

    “We are working on multiple projects, even beyond [Dawnguard and Hearthfire],” Hines said. “The entire team doesn’t work on one thing at a time.” He added, “We’re disappointed too, but we’re keeping at it.”

    Dawnguard is the first expansion to The Elder Scrolls V: Skyrim. GameSpot’s review of the content found the expansion to be an atmospheric and enjoyable return to the frigid lands of Skyrim. For more on the content, check out GameSpot’s review and walkthrough of Dawnguard.

  • Gearbox CEO talks next-gen

    Next-generation consoles from Microsoft and Sony remain unannounced and mysterious, but that hasn’t stopped Gearbox CEO Randy Pitchford from addressing them. Speaking to Gamasutra in a new interview, the executive confirmed the studio has projects ongoing for future-generation platforms.

    “We’ve got a few things going on right now that we haven’t talked about but that will appear later,” Pitchford said.

    Elaborating further, Pitchford explained that he is enthusiastic for the next wave of consoles to arrive for a multitude of reasons.

    “I’m always excited by movement forward,” he said.. “Some of that comes from iteration with our software, and some of it comes from iteration with hardware, and some of it comes from invention…each new step kind of gives us new tools and new capabilities that always makes the entertainment better, if we use it right.”

    It has been suggested that the next wave of consoles will offer significantly increased power over current-generation platforms, with Remedy last week calling such advancements a “quantum leap.” Pitchford alluded to the increased power capabilities of future platforms, saying, “More power is always better. There’s always things we can do that we cannot do today that we can do with more power.”

    Lastly, Pitchford said he is wary of “temporary gimmicks” in the next generation of platforms.

    “Different people make different stabs. Some of these stabs folks make become standards,” he said. “I don’t like getting behind gimmicks. I tend to like the things that feel like they can become standards, or steps towards standards.”