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  • No Doubt attorney speaks out against Activision in Band Hero suit

    The legal proceedings between No Doubt and international heavyweight publisher Activision over Band Hero will go before a jury beginning October 15 in Los Angeles Superior Court, the band’s legal representation has told GameSpot.

    No Doubt attorney Bert Deixler explained that the band has suffered losses of millions, that Activision’s “meritless” appeals have delayed the case, and that the publisher’s settlement offers thus far have been lacking. Deixler also claimed that Activision secretly hired actors to design dance moves for Band Hero that no member of No Doubt had ever performed.

    No Doubt sued Activision in November 2009, claiming the publisher had no contractual right to allow the group’s in-game avatars to be used to perform other artists’ songs. The band took exception in its suit with having individual band members perform other artists’ songs, particularly those that include suggestive lyrics such as The Rolling Stones’ “Honky Tonk Women.” The suit claims this action turns the band “into a virtual karaoke circus act.”

    Activision countersued No Doubt a month later, saying it is “publicly known” that characters in previous Guitar Hero games have been “unlockable” in the same fashion, suggesting No Doubt did not exercise due diligence before entering into the agreement.

    Activision’s legal team did not respond to interview requests.

    GameSpot: No Doubt originally sued Activision in 2009. Why are the proceedings taking so long?

    Bert Deixler: Activision has delayed by filing unsuccessful motions and taking meritless appeals from losing motions. And, of course, the courts are crowded, and we had to return to the end of the line to wait for a courtroom.

    GS: In Activision’s immediate 2009 countersuit, the publisher claimed No Doubt did not exercise due diligence before entering the agreement for Band Hero and that it was “publicly known” that avatars could be unlocked and used to sing other songs. What’s your response to this?

    BD: It’s nonsense. The contract clearly defined the rights of the parties. Two superior court judges, three appellate court judges, seven California Supreme Court justices, and a federal judge all agree that Activision’s rights are limited to the contract. Activision’s “publicly known” argument is irrelevant, and, incidentally, false. Indeed, several of their executives testified that they didn’t know about unlocking.

    GS: In May, superior court judge Ramona See ruled that the case should go before a jury because of “genuine disputes” including questions of “loss.” How will you prove No Doubt’s unauthorized appearance in the game caused them loss?

    “Activision even went as far as secretly hiring actors to create dance movements for the game that no band member has ever performed.”

    BD: We don’t license the use of our songs and our appearances for free. Here, we licensed No Doubt’s appearance for three songs, but Activision instead used it in 63 unpermitted songs. Activision also created a game that, contrary to No Doubt’s rights, allows for any member of No Doubt to appear as a solo artist, as a member of another group, or as a performer in a capacity that he or she never actually performs in. Activision even went as far as secretly hiring actors to create dance movements for the game that no band member has ever performed. There’s no question that there’s loss, and it is millions and millions of dollars. A jury will understand why the use of an artist’s appearance to endorse projects without permission is harmful. Many, many artists have succeeded when they complained about having their valuable names and likeness taken without permission. Our experts will have innumerable examples.

    GS: No Doubt has won numerous partial victories thus far in the case against Activision, including having several Activision claims tossed out, as well as a request to have the matter bumped up to a federal court. How have these decisions advanced No Doubt’s argument against Activision?

    “So far Activision has been ordered to pay No Doubt nearly $100,000 in attorneys’ fees and costs, and Activision continues to pursue a strategy that will have it financing both sides of the lawsuit. That’s a pretty bad business idea.”

    BD: Yes, our legal judgments have proven to be correct and Activision’s have proven to be incorrect repeatedly. We look forward to presenting our case to the jury. Activision will come to recognize that its strategy of ignoring No Doubt’s rights, then ignoring No Doubt’s requests that it not release the infringing game, then delaying and losing appeals and motions in an effort to discourage No Doubt from pursuing its claims has just run up the costs that Activision will wind up paying. So far Activision has been ordered to pay No Doubt nearly $100,000 in attorneys’ fees and costs, and Activision continues to pursue a strategy that will have it financing both sides of the lawsuit. That’s a pretty bad business idea.

    GS: Activision recently settled in a high-profile case against fired developers Jason West and Vince Zampella for an undisclosed sum. Is a settlement at all possible in the case between No Doubt and Activision?

    BD:Settlement is always possible. Unfortunately, Activision’s settlement proposals thus far have not reflected its substantial exposure to millions of dollars in damages and attorneys’ fees. Should a proposal be forthcoming that does, No Doubt will entertain it. If not, the case will go to trial, and No Doubt will prevail and obtain a jury award that will have Activision regretting its decision to abuse these artists’ rights and wishing it had settled this case when it had the chance.

    GS: What does No Doubt want from Activision in this case?

    BD: Ideally they would like Activision to apologize and promise to never mistreat artists in the manner they have mistreated No Doubt and countless others. The group told Activision repeatedly that they were not interested in filing a lawsuit and that they didn’t want this to happen. Now No Doubt is stuck asking for compensation for the misappropriation of its rights, and an injunction preventing the continued sale and future release of the infringing product.

    GS: Lastly, what are the implications here, provided No Doubt emerges the victor?

    BD: Artists can’t allow themselves to be ripped off by multi-national billion dollar companies that act only in their own financial best interest while completely ignoring legally binding agreements. We hope Activision has learned a lesson and will think twice when deciding to risk the cost of litigation as a business practice as a result of No Doubt bringing this lawsuit, and, if it persists in taking this case to trial, Activision will be forced to learn an even harsher and more expensive lesson.

  • No Doubt attorney speaks out against Activision in Band Hero suit

    The legal proceedings between No Doubt and international heavyweight publisher Activision over Band Hero will go before a jury beginning October 15 in Los Angeles Superior Court, the band’s legal representation has told GameSpot.

    No Doubt attorney Bert Deixler explained that the band has suffered losses of millions, that Activision’s “meritless” appeals have delayed the case, and that the publisher’s settlement offers thus far have been lacking. Deixler also claimed that Activision secretly hired actors to design dance moves for Band Hero that no member of No Doubt had ever performed.

    No Doubt sued Activision in November 2009, claiming the publisher had no contractual right to allow the group’s in-game avatars to be used to perform other artists’ songs. The band took exception in its suit with having individual band members perform other artists’ songs, particularly those that include suggestive lyrics such as The Rolling Stones’ “Honky Tonk Women.” The suit claims this action turns the band “into a virtual karaoke circus act.”

    Activision countersued No Doubt a month later, saying it is “publicly known” that characters in previous Guitar Hero games have been “unlockable” in the same fashion, suggesting No Doubt did not exercise due diligence before entering into the agreement.

    Activision’s legal team did not respond to interview requests.

    GameSpot: No Doubt originally sued Activision in 2009. Why are the proceedings taking so long?

    Bert Deixler: Activision has delayed by filing unsuccessful motions and taking meritless appeals from losing motions. And, of course, the courts are crowded, and we had to return to the end of the line to wait for a courtroom.

    GS: In Activision’s immediate 2009 countersuit, the publisher claimed No Doubt did not exercise due diligence before entering the agreement for Band Hero and that it was “publicly known” that avatars could be unlocked and used to sing other songs. What’s your response to this?

    BD: It’s nonsense. The contract clearly defined the rights of the parties. Two superior court judges, three appellate court judges, seven California Supreme Court justices, and a federal judge all agree that Activision’s rights are limited to the contract. Activision’s “publicly known” argument is irrelevant, and, incidentally, false. Indeed, several of their executives testified that they didn’t know about unlocking.

    GS: In May, superior court judge Ramona See ruled that the case should go before a jury because of “genuine disputes” including questions of “loss.” How will you prove No Doubt’s unauthorized appearance in the game caused them loss?

    “Activision even went as far as secretly hiring actors to create dance movements for the game that no band member has ever performed.”

    BD: We don’t license the use of our songs and our appearances for free. Here, we licensed No Doubt’s appearance for three songs, but Activision instead used it in 63 unpermitted songs. Activision also created a game that, contrary to No Doubt’s rights, allows for any member of No Doubt to appear as a solo artist, as a member of another group, or as a performer in a capacity that he or she never actually performs in. Activision even went as far as secretly hiring actors to create dance movements for the game that no band member has ever performed. There’s no question that there’s loss, and it is millions and millions of dollars. A jury will understand why the use of an artist’s appearance to endorse projects without permission is harmful. Many, many artists have succeeded when they complained about having their valuable names and likeness taken without permission. Our experts will have innumerable examples.

    GS: No Doubt has won numerous partial victories thus far in the case against Activision, including having several Activision claims tossed out, as well as a request to have the matter bumped up to a federal court. How have these decisions advanced No Doubt’s argument against Activision?

    “So far Activision has been ordered to pay No Doubt nearly $100,000 in attorneys’ fees and costs, and Activision continues to pursue a strategy that will have it financing both sides of the lawsuit. That’s a pretty bad business idea.”

    BD: Yes, our legal judgments have proven to be correct and Activision’s have proven to be incorrect repeatedly. We look forward to presenting our case to the jury. Activision will come to recognize that its strategy of ignoring No Doubt’s rights, then ignoring No Doubt’s requests that it not release the infringing game, then delaying and losing appeals and motions in an effort to discourage No Doubt from pursuing its claims has just run up the costs that Activision will wind up paying. So far Activision has been ordered to pay No Doubt nearly $100,000 in attorneys’ fees and costs, and Activision continues to pursue a strategy that will have it financing both sides of the lawsuit. That’s a pretty bad business idea.

    GS: Activision recently settled in a high-profile case against fired developers Jason West and Vince Zampella for an undisclosed sum. Is a settlement at all possible in the case between No Doubt and Activision?

    BD:Settlement is always possible. Unfortunately, Activision’s settlement proposals thus far have not reflected its substantial exposure to millions of dollars in damages and attorneys’ fees. Should a proposal be forthcoming that does, No Doubt will entertain it. If not, the case will go to trial, and No Doubt will prevail and obtain a jury award that will have Activision regretting its decision to abuse these artists’ rights and wishing it had settled this case when it had the chance.

    GS: What does No Doubt want from Activision in this case?

    BD: Ideally they would like Activision to apologize and promise to never mistreat artists in the manner they have mistreated No Doubt and countless others. The group told Activision repeatedly that they were not interested in filing a lawsuit and that they didn’t want this to happen. Now No Doubt is stuck asking for compensation for the misappropriation of its rights, and an injunction preventing the continued sale and future release of the infringing product.

    GS: Lastly, what are the implications here, provided No Doubt emerges the victor?

    BD: Artists can’t allow themselves to be ripped off by multi-national billion dollar companies that act only in their own financial best interest while completely ignoring legally binding agreements. We hope Activision has learned a lesson and will think twice when deciding to risk the cost of litigation as a business practice as a result of No Doubt bringing this lawsuit, and, if it persists in taking this case to trial, Activision will be forced to learn an even harsher and more expensive lesson.

  • Linkin Park frontman composed Medal of Honor Warfighter score

    August 3, 2012 6:34AM PDT

    Mike Shinoda lends musical talents to EA’s upcoming military shooter; band’s “Castle of Glass” music video made in collaboration with Danger Close, Digital Domain.

    The music in upcoming military shooter Medal of Honor Warfighter was composed by Linkin Park frontman Mike Shinoda, publisher Electronic Arts has announced. According to the announcement, Shinoda’s compositions for the game will “add depth and emotion” to the experience.

    In addition, EA announced that Linkin Park, Medal of Honor Warfighter developer Danger Close, and special effects studio Digital Domain collaborated on a music video for the band’s new song “Castle of Glass” off their new record Living Things, which was released in June.

    The video will arrive this October, and features a mix of live action and gameplay from Medal of Honor Warfighter. A sneak peek of the video is available below.

    This fall’s other blockbuster shooter–Call of Duty: Black Ops II–also features the musical talents of a popular composer. Trent Reznor of Nine Inch Nails and films like The Girl with the Dragon Tattoo and The Social Network wrote that game’s opening theme.

  • LucasArts president steps down

    LucasArts president Paul Meegan has stepped down from his role at the game publisher, a statement from parent company Lucasfilm provided to Polygon reveals. Meegan joined LucasArts in June 2010, and oversaw the launch of Lego Star Wars III, the reveal of Star Wars 1313 in May, and was responsible for general Stars Wars brand management.

    “Development on all current LucasArts projects will proceed,” reads a line from Lucasfilm’s statement. “Paul has been a valuable member of the Lucasfilm leadership team and we wish him the best in his future endeavors. We remain committed to our current projects and will be re-evaluating LucasArts’ leadership needs to ensure that we make the right decisions to keep the studio focused.”

    In his own statement, Meegan said LucasArts has “come a long away” and he is “extremely proud” of what the teams at the studio have accomplished. He said there are a number of projects that have yet to be announced, and that he wishes the company “all the best” moving forward.

    Before joining LucasArts, Meegan served as CEO at Epic Games China, where his duties included outsourcing Epic’s game development and content production services, as well as licensing the Unreal Engine in greater China and southeast Asia.

    In addition to his work at Epic Games China, Meegan has served as executive vice president of production at Ubisoft Shanghai, studio director at Jaleco Entertainment, executive vice president at Ubisoft Montreal, and as president and founder of Sinister Games, Inc, which was obtained by Ubisoft in 2000.

    LucasArts has not yet said who will replace Meegan as president.

    Meegan’s departure from LucasArts follows news from last month, when creative director Clint Hocking announced he was planning to leave the company after two years. Hocking now works at Half-Life and Portal studio Valve.

  • Carrie Fisher, Susan Sarandon voicing Dishonored

    Bethesda’s upcoming stealth-action game Dishonored will be the latest to tap Hollywood voice talent to bring its characters to life. The publisher announced the voice cast for Dishonored today, revealing Star Wars hero Carrie Fisher, Thelma & Louise actress Susan Sarandon, and a host of others.

    Fisher will be heard in Dishonored over a loudspeaker in the game’s city of Dunwall as the broadcaster of government propaganda. Academy Award winner Sarandon will play former aristocrat Granny Rags, an elderly blind woman who has become deranged after years of living on the streets.

    Other Hollywood actors lending their voices to Dishonored include Brad Dourif (Lord of the Rings, One Flew Over the Cuckoos Nest), who will take on the role of an inventor named Piero. This character creates a number of devices that main character Corvo can use.

    Rounding out the voice talent for Dishonored is John Slattery (Mad Men, The Adjustment Bureau), Michael Madsen (Reservoir Dogs, Free Willy), Chloe Grace Moretz (Kick-Ass, Hugo), and Lena Headey (300, Imagine Me & You).

    Bethesda also announced today that the he soundtrack for Dishonored was composed by Daniel Licht, who previously provided music work for Dexter and Body of Proof.

    Set for release on October 9 for the Xbox 360, PlayStation 3, and PC, Dishonored is a first-person action game that puts players in the boots of Corvo, an assassin tasked with protecting the empress of a stylized steampunk city known as Dunwall. When the empress is murdered and Corvo framed for the killing, sinister forces grant the accused assassin supernatural abilities to pursue his revenge.

    For more on Dishonored, check out GameSpot’s latest preview.

  • Mass Effect 3 adding single-player DLC

    August 2, 2012 2:23PM PDT

    New Leviathan content for space-bound role-playing game coming to Xbox 360, PS3, PC; tells more about Reaper origins.

    Mass Effect 3 is getting new single-player downloadable content. Titled Leviathan, the content was announced today at Electronic Arts’ Summer Showcase event, and is headed to the Xbox 360, PlayStation 3, and PC. No release date or price was provided.

    The content will delve into Reaper history, allowing players to discover more of the ancient species’ origins. The Leviathan DLC will also introduce new characters, though they were not specified.

    The Leviathan DLC for Mass Effect 3 follows the controversialExtended Cut, which released in June. The free content added more cutscenes and content to the game’s epilogue, a sore spot for many.

    For more on Mass Effect 3, check out GameSpot’s review.

  • Final Modern Warfare 3 DLC dated, detailed

    The end is in sight for Call of Duty: Modern Warfare 3 downloadable content. The inaugural Call of Duty: Modern Warfare 3 content season will come to a close with the Chaos Pack on August 9, followed by the appropriately named Final Assault bundle on September 6, Activision announced today.

    Both packs will release first on Xbox Live for 1,200 Microsoft points ($15), and will arrive for the PlayStation 3 and PC “shortly thereafter,” Activision said. The DLC included in the Chaos Pack and Final Assault add-ons will be made available early for Call of Duty: Elite premium members.

    The Chaos Pack adds new Special Ops missions Vertigo, Arctic Recon, Light ‘Em Up, and Special Delivery. Additionally, the content brings new Face Off maps Vortex, U-Turn, and Intersection. According to Activision, the Final Assault DLC has been built for “hardcore multiplayer fans,” and adds new maps Boardwalk, Offshore, Decommission, and Parish.

    Modern Warfare 3 downloadable content was developed by Infinity Ward, Sledgehammer Games, and Raven Software. For more on Call of Duty: Modern Warfare 3, check out GameSpot’s review.

  • Army of Two: The Devil’s Cartel launching March 2013

    The next entry in the Army of Two franchise will be on store shelves next year. Electronic Arts announced Army of Two: The Devil’s Cartel today, slating the game to arrive for the Xbox 360 and PlayStation 3 during March 2013.

    A co-op shooter developed by Visceral Games Montreal and running on DICE’s Frostbite 2 game engine, The Devil’s Cartel is aimed at “resetting” and “refreshing” the franchise. In the game, players will find themselves in Mexico, battling as two operatives working for the Tactical Worlwide Operations (T.W.O).

    Players will be dropped into the middle of a drug war, tasked with an assignment “full of corruption and deceit.” Gamers will be able to “unleash the power of ultimate destruction” and must work together to see victory over “ruthless opposition.”

    The Devil’s Cartel sports online and split-screen co-op, as well as an upgrade and customization system that is “deeper and more advanced” than in previous games. The Devil’s Cartel is the third entry in the franchise, which debuted in 2008 with the original Army of Two, and was followed up by 2010’s Army of Two: The 40th Day.

    For more on the Army of Two series, check out GameSpot’s reviews of the original Army of Two and The 40th Day.

    To see Army of Two: The Devil’s Cartel in action, check out the game’s first trailer, courtesy of Game Informer.

  • Capcom ‘favorably considering’ Dragon’s Dogma sequel

    It continues to sound as though Capcom will make a sequel to May’s action role-playing game Dragon’s Dogma. Capcom today published highlights from an investor question and answer session during which the company said the sales success of Dragon’s Dogma warrants more games in the series.

    “Dragon’s Dogma was a bigger-than-expected hit domestically, while overseas, it was slightly below our initial forecasts. However, in both domestic and international markets, unit sales increased with a steady expansion of repeat sales,” says Capcom. “Under current market conditions, we consider the sale of one million units for brand new titles to be a relative success. Given this, we are in a position to favorably consider subsequent titles.”

    As part of a financial report that saw Capcom’s profits rise 290 percent, the company said the one million copies Dragon’s Dogma has shipped thus far have “set the stage” for the game to become a series. This follows news from June, when Capcom said it plans to develop the original fantasy role-playing game into a major franchise. Additionally, game director Hideaki Itsuno said last month that a full sequel would be developed, provided the fan support is there.

    For more on Dragon’s Dogma, check out GameSpot’s review.

  • Valve blocking class-action suits

    Half-Life and Portal studio Valve has updated its Steam Subscriber Agreement with changes that block users from partaking in class-action lawsuits against the company, the firm has announced. According to Valve, the company considered the change “very carefully” and ultimately decided it was in users’ best interest.

    “It’s clear to us that in some situations, class actions have real benefits to customers. In far too many cases however, class actions don’t provide any real benefit to users and instead impose unnecessary expense and delay, and are often designed to benefit the class action lawyers who craft and litigate these claims,” reads a line from Valve’s statement. “Class actions like these do not benefit us or our communities.”

    Valve joins other major game companies like Microsoft and Sony in banning users from collectively suing them.

    In addition to altering its Steam Subscriber Agreement to block class-action suits, Valve said it is introducing a new dispute resolution process that it claims carries benefits for gamers and itself alike. The company said its first goal with an unhappy customer is to resolve the matter as quickly as possible through normal customer support processes. Valve acknowledges, however, this is not always possible, and has outlined a new process involving arbitration or small claims court as means of resolving issues.

    Valve said it will reimburse users’ costs for claims under a certain amount regardless of whether the arbitration process ends in victory for Valve or users. The only stipulation here is the claim cannot be without merit or the costs “unreasonable.”

    Valve also announced today it has opened a new office in Luxembourg as an effort to better serve customers and partners in European regions.