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  • NRA condemns games in wake of Connecticut shooting

    NRA said violent video games to blame for shooting at Sandy Hook Elementary School

    During a press conference this morning, a National Rifle Association spokesperson said violent video games are partially to blame for last week’s deadly shooting at Sandy Hook Elementary School in Newtown, Connecticut.

    “There exists in this country a callous, corrupt, and corrupting shadow industry that sells, and sows, violence against its own people,” NRA executive vice president Wayne LaPierre said. “Through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat, and Splatterhouse. And here’s one: it’s called Kindergarten Killers. It’s been online for 10 years. How come my research department could find it and all of yours either couldn’t or didn’t want anyone to know you had found it?”

    LaPierre also pointed the finger at the film and music industries.

    “Then there’s the blood-soaked slasher films like American Psycho and Natural Born Killers that are aired like propaganda loops on Splatterdays and every day, and a thousand music videos that portray life as a joke and murder as a way of life. And then they have the nerve to call it entertainment. But is that what it really is? Isn’t fantasizing about killing people as a way to get your kicks really the filthiest form of pornography?”

    LaPierre argued that media conglomerates, like the ones responsible for the games, music, and films listed above, are caught up in a “race to the bottom,” and in fact compete with each other to “shock, violate, and offend every standard of civilized society.”

    Complicit in this behavior, according to LaPierre, is the national media, their corporate owners, and stockholders, who are “silent enablers” and even “co-conspirators.” He claimed media “demonize” lawful gun owners and “fill the national debate with misinformation and dishonest thinking.”

    Earlier this week, West Virginia senator Jay Rockefeller introduced a bill to Congress that would direct the National Academy of Sciences to investigate how violent games and other such programming affect children.

    The Entertainment Consumers Association issued a statement on the matter today, pointing to “volumes of scientific research” that indicate no link between media violence and real-world violence has ever been established.

    “We agree with the Supreme Court’s decisions, and the volumes of scientific research, which all clearly state that there is no causal link between media violence and real life violence,” said the ECA’s vice president & general counsel Jennifer Mercurio. “As we are all learning increasingly through the news, this is a situation of the perpetrator’s mental disorders, and his family’s inability to adequately deal with them in time. Our hearts remain with all those suffering in the aftermath of this horrendous crime.”

  • Ubisoft to buy THQ assets?

    Assassin’s Creed publisher Ubisoft is reportedly one of the top candidates interested in purchasing THQ’s assets, following the company’s bankruptcy filing this week. Sources have told MCV that the French publisher has shown interest in buying THQ’s wholly-owned studios and franchises.

    THQ’s internal studios include Relic Entertainment, Volition, THQ Montreal, and Vigil Games. Some of the companies biggest properties are Saints Row, Red Faction, Homefront, Metro, and Company of Heroes.

    This is not the first time Ubisoft has publicly acknowledged interest in THQ’s properties. Last month, Ubisoft CEO Yves Guillemot said, “They have good things. We are always interested in good brands. For sure, it’s something we can consider, but I can’t tell you more.”

    MCV’s sources say Ubisoft has held “lengthy discussions” with THQ to get a deal done. One of the main sticking points in the negotiations, according to the sources, is that of price. Ubisoft is reportedly interested in a “bargain buy,” and will hold out until THQ decides to sell specific properties instead of a total package.

    Representatives from THQ and Ubisoft were not immediately available to comment.

  • Dark Souls II concept art emerges

    December 21, 2012 5:24AM PST

    Artwork for upcoming role-playing game shows two-headed skeleton horses, chariots, flaming creatures, and crossbows.

    Dark Souls II concept art has emerged. All Games Beta has posted a batch of artwork for From Software’s upcoming role-playing game, giving gamers a glimpse into what the new title may have to offer.

    The concept art shows a range of locations, creatures, and weapons. One image depicts a two-headed skeleton horse dragging a chariot, while another reveals weapons like a crossbow and a spiked mace. Head to All Games Beta to see all the artwork.

    Though Dark Souls II was only just announced this month, it has already drawn much talk surrounding its new notions of accessibility. Dark Souls II director Tomohiro Shibuya previously said the game will be “more straightforward and more accessible,” later adding that accessibility for newcomers will be a “key topic” during the game’s development.

    Producer Hidetaki Miyazaki addressed some of the concerns recently, saying in the latest issue of Japanese gaming magazine Famitsu that Dark Souls II will not be significantly different from predecessor with regards to its “core” experiences.

    Image credit: All Games Beta

    Image credit: All Games Beta

    All Games Beta

    All Games Beta

  • Capcom surveying fans about digital games

    Capcom is asking fans to weigh in on where they believe the publisher should be heading in the digital space. Capcom senior vice president Christian Svensson explained through the Capcom-Unity blog that the publisher has its own ideas as to its digital future, but also wants to hear from fans.

    The Capcom survey includes questions regarding the publisher’s most iconic franchises including Bionic Commando, Street Fighter, Mega Man, and Okami. It asks if gamers would be interested in straight ports of classic titles, high-definition remakes, franchise reboots, franchise extensions, and entirely new game universes.

    The survey also asks what price point is most attractive to gamers for future digital games, scaling from $10 to $40.

    Svensson cautioned that the results of the survey are in no way a guarantee of future products, but said the data will be a factor in Capcom’s decision process moving forward. Svensson will share the compiled data after the holidays with teams in Japan, he said.

  • Disney’s Infinity project leaked

    Disney’s game division has had a difficult 2012. First, there was the departure of Bungie founder Alex Seropian in February, and in November Disney Epic Mickey 2 released to critical nonchalance, compounded by the division reporting a $216 million loss. However, the company has also been heavily investing, with acquisitions of Korea-based free-to-play developer StudioEX and Indian media house UTV.

    It was also recently unveiled that Disney has a new project in the works called Infinity, which GameSpot was invited to see at a Hollywood event on January 15, 2013. Now, website Polygon has seen leaked videos and images that it reports shed more light on Infinity, The game that it has seen will be a multi-platform title combining characters from Disney and Pixar’s suite of movies and television shows, and will feature an open world that can be traversed by car, on foot, or by flying.

    The website reports that the game is currently being worked on by Avalanche Software, the studio that made Toy Story 3: The Video Game and Cars 2: The Video Game. The site also claims that the game will be released on platforms including consoles, the iPad and Android phones, and will feature cross-platform play. The game will be developed over time with new expansions based on specific Disney IPs, featuring characters, settings, toys and building blocks.

    GameSpot has contacted Disney and will update this story if more information becomes available.

  • Borderlands 2 ‘ Sir Hammerlock’s Big Game Hunt’ DLC revealed

    The third batch of downloadable content for Borderlands 2 has been revealed. Due out January 15 for Xbox 360, PlayStation 3, and PC will be Sir Hammerlock’s Big Game Hunt. It follows Captain Scarlett and Her Captain’s Booty and Mr. Torgue’s Campaign of Carnage.

    Sir Hammerlock’s Big Game Hunt is included with the $30 Borderlands 2 Season Pass and will be available for others at $10. The content adds a new zone called Aegrus, as well as new areas to explore like Savage Lands, Lodge, and Scylla’s Grove. It also brings new unique and legendary weapons and loot.

    Sir Hammerlock’s Big Game Hunt takes place just after the end of Borderlands 2, and pits players against a new villain named Professor Nakayama. Gamers will also battle new creatures in the content including Wetland Drifters, Spores, Armored Boroks, Scaylions, Scaylion Queens, Savage Warriors, Witch Doctors, and a new team raid boss called the Seraph Guardian.

    For more on Sir Hammerlock’s Big Game Hunt, check out a walkthrough of the content with Gearbox Software public relations marketing manager Adam Fletcher embedded below.

  • Dark Souls II will protect ‘core’ experiences

    Fans worried about Dark Souls II straying too far from the original game have reason to relax. Producer Hidetaka Miyazaki said in the latest issue of Japanese gaming magazine Famitsu (via Polygon) that From Software will protect core experiences in the sequel.

    “If we’re going to announce this as a sequel to Dark Souls then I think there’s certainly a core that we need to protect,” Miyazaki said. “I’m talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design.”

    Dark Souls II director Tomohiro Shibuya previously said the game will be “more straightforward and more accessible,” later adding that accessibility for newcomers will be a “key topic” during the game’s development.

    Elsewhere in the interview, Shibuya said the Dark Souls II reveal trailer did not contain any in-game footage and declined to talk about its characters or creatures. That said, the designer did say the Dark Souls and Dark Souls II settings will be connected in some, albeit distant, way.

    “I can’t completely answer this question, but the two settings are connected, yes,” he said. “However, I wouldn’t say there’s a direct connection as far as story is concerned. The game is set in a different part of the same planet; to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast. ‘Time’ is one of the central keywords we’re keeping in mind as we create this. I can’t give concrete details about this yet, so hopefully you’ll be able to use your imagination for now.”

    Dark Souls II was announced during the 2012 Video Game Awards and is due out for Xbox 360, PlayStation 3, and PC.

  • Star Trek: The Video Game due April 23

    Spock and Captain Kirk will team up again April 23, 2013, when Star Trek: The Video Game comes to Xbox 360, PlayStation 3, and PC. Publisher Namco Bandai and Paramount Pictures announced the game’s release date today. The game was first targeted to launch in 2012, but was delayed to 2013 in February.

    Star Trek: The Video Game will be available for Xbox 360 and PS3 at traditional retail outlets, while the PC version will only be sold through digital channels. What’s more, gamers will not need to trek to a brick-and-mortar store to buy the PS3 version, as it will also be available digitally through PlayStation Network.

    All preorders for Star Trek: The Video game will include access to an “Elite Officer Pack.” This includes “exclusive items” and “unique uniforms” for protagonists Kirk and Spock ranging from a Starfleet Type IV Stealth Sniper Rifle to a Vulcan Science Academy costume for Spock.

    Star Trek: The Video Game is in development at Digital Extremes (BioShock 2 multiplayer, The Darkness II) with assistance from director J.J. Abrams’ development company Bad Robot and the other producers. The game features an original story penned by Marianne Krawczyk, whose previous credits include God of War and Shank.

    Star Trek: The Video Game will release three weeks before Star Trek: Into Darkness hits theaters on May 17, 2013. That film stars Chris Pine as Captain Kirk and Zachary Quinto as Spock. It is a sequel to 2009’s Star Trek and sees the Enterprise crew return home to find an evil force besieging earth.

  • First 5 minutes of BioShock Infinite

    December 19, 2012 7:36AM PST

    Irrational Games releases video of action-shooter’s initial moments; spoilers abound.

    The BioShock Infinite ending will be unique and unprecedented, according to Irrational Games creative director Ken Levine, but what about its opening sequence?

    Today, Irrational Games released a video of BioShock Infinite’s first five minutes. The video, obviously, contains numerous spoilers. It is embedded below.

    BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.

  • Capcom: Resident Evil 6 sales ‘certain’ to fall short

    Resident Evil 6 shipped over 4.5 million copies at launch, but this strong debut could not be sustained. As a result of this, and other factors, Capcom is lowering its company-wide revenue and income expectations for its fiscal year ending March 31, 2013.

    “In the Digital Contents business, sales of the major new title Resident Evil 6 were initially strong but subsequently weakened. As a result, sales for this title are certain to fall short of the plan,” Capcom said in a statement.

    Capcom was previously targeting ¥105 billion ($16.8 billion) in net sales for the year, but is now expecting that figure to be down ¥11.5 billion ($1.8 billion) to ¥93.5 billion ($15 billion). Net income was previously forecast to come in at ¥9.8 billion ($1.6 billion) for the period, but is now anticipated to total ¥6.5 billion ($1 billion), or a drop of ¥3.3 billion ($529 million).

    Capcom also announced today that 3DS game Monster Hunter 4, which was previously planned to launch by March 2013, has been delayed to summer 2013. This delay was also cited as a reason for diminished company-wide sales forecasts.