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  • Xbox Music to launch Oct. 26 – Report

    Microsoft’s new Xbox Music service will debut on October 26 alongside the launch of the company’s new operating system Windows 8, multiple sources have told The Verge.

    Xbox Music will reportedly offer a subscription option–similar to the existing Zune Music Pass–as well as a free, ad-supported option in the vein of Spotify. Xbox Music will release for Windows Phone, Windows 8, and Xbox 360, but apps for iOS and Android devices will not be available at launch, the report states.

    A major part of Xbox Music will be its integration with Microsoft’s SkyDrive, the report adds, which will allow users to store music and playlists in the cloud and access these files across a range of devices.

    A Microsoft representative told GameSpot, “We’re not commenting on speculation around Xbox Music features. What we can say is we’re excited for Xbox Music as our definitive music service. It’ll bring great new ways to enjoy, share and discover new music on all your Windows 8 devices, Xbox 360 console, and Windows Phone 8. We’ll let you know when we have more information to share.”

    Microsoft formally announced Xbox Music at its 2012 Electronic Entertainment Expo media briefing in June. At the time, very few details were shared. However, a later Bloomberg report indicated Microsoft was negotiating with the “Big Four” major record firms for licensing deals, namely Universal Music Group, Warner Music Group, Sony Music Group, and EMI.

    At the time, these negotiations were reportedly only beginning.

  • Lego: great opportunity for more games

    The Lego franchise is pushing along at full steam. Traveller’s Tales is currently working on Lego: Lord of the Rings and the Wii U-exclusive Lego City Undercover, with Funcom getting to work on a new Lego MMO of its own. But after those games ship, what then? According to Lego Group senior development manager Darryl Kelley, the future is bright for the series, with “plenty of opportunity” to continue the brand.

    Speaking to GameSpot in a new interview about the state of the Lego brand, Kelley opened up on the franchise’s explosion in popularity. He said it has been due in part to properly translating the features, functions, and stories of physical Lego toys to the digital space and making sure a core toy-set always accompanies a software launch.

    Also during the interview, Kelley opened up on Lego: Lord of the Rings, claiming J.R.R. Tolkien purists will appreciate the game, despite it being peppered with moments that “maybe don’t fit” with the author’s iconic source material. Further, Kelley explained why Funcom–developer of the mature-rated Age of Conan–was the right fit to make a new Lego MMO, and said Lego is committed to bringing its games to the Xbox 720 and PlayStation 4.

    How do you view the Lego brand now? Is it healthy? Hurting? Stable? Where do you see it now, in the tail-end of 2012?

    On the digital side of things, where a lot of developers and publishers are struggling a bit as we see the tail-end of the console cycle…we’ve been very lucky to be in the position that we are.

    Can you talk about what’s been responsible for the explosion in popularity with Lego games?

    I think it’s a combination of a lot of effort from different parts and stakeholders within the Lego Group. You’ve seen a strong, obvious cohesion of core themes as it relates to our physical product, and how the features, functions, and stories of those themes translated into the digital space. You look at a minifigure and it’s a play-starter, a story-starter. When you take that and put it into a digital form, especially when there’s a great theme associated with it, it really builds on the fun that you can integrate into a digital experience and it translates well, and we’ve see that across the board from our target group of 7-9 year-olds and adults. We’ve seen a lot of adults really love the Lego games as far as the challenge and replayability factor.

    “A lot of developers and publishers are struggling a bit as we see the tail-end of the console cycle…we’ve been very lucky. “

    How we translate those core, DNA features into our games, I think plays well on both sides. I think you see an impression as far as how it can inspire someone playing the toyset to want to actually try the game and from playing the game want to actually play with the toyset. It’s a healthy balance that we’ve been able to nurture and maintain over the last 5 to 6 years.

    We’ve seen a new Lego game every year for the past decade or so. Is the Lego Group worried about brand saturation or oversaturation?

    Always. Yes. Of course. Any developer, or any publisher, or toy manufacturer would always look at [brand saturation] from an acute, strategic, and competitive point of view. And it’s important that we’re adding novelty to each and every game. There’s always something new; there’s always something different. We’re always looking to add different layers, whether it’s a feature or a function or it’s new hardware, which we’ll have the luxury of having over the next few years. So it’s definitely always been a concern, and it’s just important to maintain a healthy balance. We design every game as a support of a core product. We’ve learned from the past that we need support to make sure that every game is supported from a core theme that we have physically available to our consumers.

    Regarding Lego: Lord of the Rings, this is obviously a big project for the Lego Group. The source material for this game, as you’re aware, is dark and serious, but the Lego brand is all about accessibility and light-heartedness. These seem to be contrasting ideas. So where is the line drawn.

    It’s kind of a darker game when it comes to Lord of the Rings, but that’s the great opportunity for Lego; that we can bring that levity and humor into what could really be a serious situation. We’ve been able to provide the Lego DNA and the fun and the humor and really inject it into situations where maybe it doesn’t fit, But it’s just the fact that a simple little movement or gesture from a Lego minifigure just completely lightens the moment and provides what would be more of a serious situation to a more hysterical moment. And you’ve seen that pattern throughout our games and TT Games is very, very good and accomplished at understanding the Lego brand and how the humor really can lighten the moment and create a less serious situation. It’s been something we’ve paid a lot of time and attention to, especially as it relates to the Lord of the Rings, and the end result is turning out to be something special.

    Are you worried, though, that some Tolkien purists are going to be turned off by that idea? Have you heard anything to that effect?

    No. We haven’t. But I think the way the game is designed, it follows the story. There’s no deviation from that, so I think for your Middle-earth fans and your Tolkien purists, they’re going to appreciate what we’re able to accomplish, but also still provide those moments where even if you are a Tolkien purist, it’s a moment where you can laugh. It creates a more lighthearted instance where what would be a more serious theme or tone, so I think it’s going to appeal to a lot of different consumers.

    Do you think that Tolkien himself would want this game to be made? Do you think he’d play it if he was around?

    [Laughs] I would hope so. That’s obviously a question of whether he’d be into video games in the first place. I would hope so. Yeah, I would love for him to be able to play our game and to get direct feedback from him. That would be amazing.

    The Lego brand has tapped into a number of huge franchises already. Harry Potter, Batman, Pirates of the Caribbean, Star Wars, Indiana Jones, and more. Where else can you go from here?

    We’re obviously constantly evaluating the portfolio and like I had mentioned before, we are very tied to our core playthings. Depending on what our portfolio looks like in the coming years will always dictate how we want to approach the digital side of it from a strong strategic and integrated point of view. There’s still plenty of opportunity and ways for us to expand the digital portfolio for our consumers. As our toy business evolves, we will evolve with it.

    So the mindset is always physical first, then build games off that?

    It’s definitely always a healthy balance. And we always want to make sure that we have games that coincide with our physical business. It’s not a strong business model to completely separate ourselves and that’s why we try to be a very cohesive company.

    There’s going to be a new Lego MMO built by Funcom. Can you talk more about this project?

    There’s still a lot of details to be worked out. I can’t give away too much information on that. But I can say yes there is a project in the works with Funcom and there will definitely be more to come down the road as far as the details and the idea of that game will be all about.

    “The loyal fans of Nintendo, in many ways, are very equal fans to the loyal fans of Lego.”

    Can you talk about why Funcom was the right fit? Because they have not made many younger audience-themed games before. They’re known for some pretty mature games.

    It’s absolutely true. We had discussions with Funcom for some time and felt that the opportunity for what this project could be all about…[we] felt that they were a good fit. And Lego is not quick to make decisions. We definitely work through ideas and thoughts for a period of time and we felt that it would be a good fit for what this project would entail.

    It’s no secret that the last Lego MMO–Lego Universe–despite attracting 2 million subscribers, fell short. Can you talk about how things will be different this time around?

    We’ve learned a lot from Lego Universe. And it was a great opportunity for the Lego company. And it was actually, in many ways, quite a success for us. We look at is as a strong opportunity for us to learn how to work within that area and that digital landscape. And we’re going to take a lot of those learnings and apply it to how we move forward, like the project with Funcom. There’s really not a lot to say publicly.

    Shifting gears a bit, Lego City Undercover stole a lot of hearts this year at E3. How early on did Lego know it wanted to have a game for the Wii U?

    This game has been in development for some time. As with a lot of our games, the opportunity to work with a partner like Nintendo is one that you just don’t make a decision irrationally on. They are an amazing partner and we’re really fortunate to have been able to work with them to develop Lego City Undercover. It has been a project that we have been working on for some time, and that’s the best I can say.

    What is it about the Wii U that makes it a good fit for Lego?

    Nintendo and Lego’s core and fans are very tightly matched. We’ve seen that throughout our process and development here. The loyal fans of Nintendo, in many ways, are very equal fans to the loyal fans of Lego. And the quality standards that Nintendo has is very reflective of the high quality standards that we have. It’s very much one-to-one. So we felt that the opportunity to be exclusive on this platform and to take advantage of the new features and functions, especially with the GamePad, was definitely an opportunity that we all felt was best for both parties.

    Lego is obviously supporting the Wii U, but what about future console from Microsoft and Sony, should they exist? Is Lego planning that far out yet?

    No we’re not planning that far out yet because nothing has been confirmed from those guys. So I can’t necessarily comment on when they will confirm their new systems. Obviously we would love to be on those platforms and we will make every effort to be on those platforms, whether it be with a new or an existing game. So we’ll cross that road once we see more from those first-parties.

  • ASA rejects Hitman ad complaints

    The UK’s Advertising Standards Authority has rejected complaints filed against a recent Hitman: Absolution trailer. According to the ASA ruling, a total of two complaints were logged, which challenged whether the advert was “offensive,” “distressing,” and “socially irresponsible,”

    The “Attack of the Saints” trailer–which depicted highly sexualised, PVC-clad nuns being killed–was the subject of much criticism in the press and on social networking site Twitter, due its violent, sexual scenes.

    In a statement to the ASA, publisher Square Enix responded to the complaints by stating that the trailer was an “homage to the B-movie ‘Tarantino-esque’ genre of comic book filmmaking,” and that it does not “condone mindless violence towards anyone.” It also made clear that that the trailer was placed behind an 18-rated age gate on its YouTube channel.

    While the ASA acknowledged the trailer contained many violent and sexual scenes, it noted that the ad was placed behind an appropriate age gate. It also considered it “likely” that users who viewed the trailer were specifically seeking out material related to the game, due to it being featured on Hitman’s YouTube and Facebook channels.

    The ASA declared the trailer “did not glamorise violence generally, or violence towards women in particular.”

  • Xbox 360 getting a price cut in Australia

    Microsoft Australia today announced that it is lowering the recommended retail price (RRP) of its Xbox 360 stand-alone consoles and Kinect bundles in Australia by between A$50 and A$150. The price drops will be effective starting Thursday, October 4.

    According to the publisher, the move marks Microsoft’s largest price drop on record in Australia.

    The new prices will be as follows:

    250GB Xbox 360 will now be available for A$299 (A$150 price cut)

    4GB Xbox 360 will now be available for A$199 (A$50 price cut)

    4GB Xbox 360 with Kinect will now be available for A$299 (A$100 price cut)

    Kinect Sensor will now be available for A$149 (A$50 price cut)

    Limited-edition Xbox 360 consoles will now be available for A$399 (A$50 price cut) – this refers to existing consoles only, and does not include new-release consoles such as the limited-edition Halo 4 Xbox 360.

    Microsoft Australia’s Christmas line-up includes Halo 4, Forza Horizons, Dance Central 3, Nike + Kinect Training, and Fable The Journey, as well as services like Xbox SmartGlass and Internet Explorer. The publisher also revealed that a new Xbox Live update will be scheduled for later this year.

    Microsoft Australia announced that Halo 4 will launch in Australia on November 6 for an RRP of A$89.95 for the standard edition, and A$129.95 for the limited edition.

  • Mass Effect 3 patch released this week

    BioWare will release the largest patch to date for Mass Effect 3 this week, promising to fix a range of issues for both the console versions and the PC version of the role-playing game.

    The patch promises to fix technical issues, gameplay exploits, and platform-specific problems including game-crashing bugs, tutorial pop-ups, multiplayer powers, enemy behaviour, and others.

    The full list of what has been fixed is now available on the BioWare forum.

    Xbox 360 and PlayStation 3 players will be prompted to update their games with the new patch. PC players will have to download the patch through Origin.

    In a Twitter post, BioWare producer Michael Gamble said that the patch will set the studio up for “future things”. Last month, the studio revealed that it is planning to add additional content to Mass Effect 3, including the Omega DLC slated for later this year.

    On top of a further DLC for Mass Effect 3, BioWare also recently confirmed that a brand new Mass Effect game is in the works, with Casey Hudson returning as executive producer. No information is available about the game yet, but BioWare producer Michael Gamble teased in February that the studio had “so much to draw from.”

  • Minecraft Xbox 360 sells 4 million

    October 1, 2012 8:05AM PDT

    4J Studios’ console port goes quadruple platinum following launch in May; PC version now available in stores via prepaid cards for about $27.

    Minecraft: Xbox 360 Edition is continuing to perform mightily. Developer 4J Studios has revealed through Twitter that the game has now sold 4 million copies since its record-breaking launch in May, driving $80 million in revenue.

    As of late July, Minecraft: Xbox 360 Edition had sold 3 million copies. And in August, the game was moving 17,000 copies per day, bringing in $340,000 every 24 hours. It has even surpassed Call of Duty: Black Ops on Xbox Live activity charts.

    In addition, Mojang itself announced that Minecraft is now available through brick-and-mortar retailers via prepaid cards. The game is available at Target, Wal-Mart, and Best Buy for $26.95.

  • XCOM shooter overhauled?

    Little has been heard of 2K’s new XCOM shooter for some time, and that may be because the project has undergone a major overhaul. Kotaku today posted images and information supposedly stemming from a marketing survey about the game, which indicate the project is now a team-based third-person shooter that may not release at retail.

    The game was originally billed as a first-person shooter set in the 1960s. The images show that the time period will remain the same, but players will now control a team of agents, as opposed to batlling enemies on their own.

    The survey also reportedly indicates that while the XCOM shooter will be available for Xbox 360 and PlayStation 3, it may not release as a traditional boxed product. Instead, the survey is gauging interest in the game releasing as a $30 downloadable title.

    A 2K representative told GameSpot, “We have not made any new announcements regarding the XCOM title currently in development at 2K Marin, and it is our policy not to comment on rumors or speculation.”

    The XCOM shooter was announced in 2010 as a re-imagining of the the science-fiction series. It was first pegged to launch in 2011, before being delayed to March 2012. The game missed that launch, and is now expected by April 2013.

  • Halo 4 double XP unlocked with Dew, Doritos purchases

    October 1, 2012 10:56AM PDT

    Gamers who pick up Game Fuel soft drink and specially marked bags of chips can earn double experience in Microsoft’s new shooter.

    Halo fans hoping to level up their soldiers more expeditiously in November’s Halo 4 can pick up Mountain Dew and Doritos products to earn double experience points, parent company PepsiCo announced today.

    Beginning October 15, players who purchase Mountain Dew’s special Game Fuel soft drink (at right) and specially marked Doritos products can begin entering codes through the promotion’s website.

    Additionally, players will be able to customize their armor specifications through the website and preselect their weapon loadouts before entering a match.

    More information on the promotion can be found at the official website. Halo 4 launches worldwide on November 6 exclusively for the Xbox 360. It is a direct sequel to 2007’s Halo 3, and is the first numbered entry in the series developed at 343 Industries.

  • Oxygen founder leaves EA board of directors

    September 28, 2012 9:19AM PDT

    Television network founder Geraldine Laybourne retires from Mass Effect publisher after nearly four years with the company.

    Electronic Arts board of directors member Geraldine Laybourne has retired after nearly four years with the Battlefield and Mass Effect publisher. Her retirement was revealed through government filings and is effective immediately.

    Laybourne is the founder of television network Oxygen, and also served as president of Disney/ABC Cable Networks from 1996 to 1998. She also spent 16 years at Nickelodeon.

    Laybourne joined EA in November 2008 and was one of four members of EA’s Executive Compensation and Leadership Committee. This group assisted the board of directors in deciding compensation and benefit levels, and also helped foster leadership endeavors.

    It is not clear how Laybourne’s departure from EA will affect the publisher moving forward, and a company representative was not immediately available for comment.

  • Metal Gear Rising, Zone of the Enders HD limited editions unveiled

    September 28, 2012 11:39AM PDT

    Raiden-focused bundle to include soundtrack, two-sided steelbook, and plasma lamp; Zone of the Enders HD Collection premium bundle packs in 100-page artbook.

    Konami announced a Metal Gear Rising: Revengeance limited edition today, revealing the premium bundle for Xbox 360 and PlayStation 3 will include a copy of the game, its soundtrack, a two-sided steelbook, and “high-frequency katana plasma lamp.” The limited edition will be available alongside the standard iteration at launch on February 19.

    The Metal Gear Rising: Revengeance limited edition is not the only premium bundle Konami announced today. Due out on October 30 for Xbox 360 and PS3 will be the Zone of the Enders HD Collection limited edition, which includes a copy of the game inside special gold and metallic packaging. Additionally, it packs in a soundtrack featuring remixes of music from the franchise, as well as a 100-page art book with illustrations from Metal Gear and Zone of the Enders artist Yoji Shinkawa.

    The Zone of the Enders HD Collection limited edition also includes a demo for Metal Gear Rising: Revengeance. Standard copies of the compilation pack also include access to the demo. Konami did not reveal pricing information for either bundle, and a company representative was not immediately available for comment.