Metro: Last Light developer 4A Games has confirmed that it will not be bringing the sequel to Nintendo’s next-generation console due to technical limitations.
Speaking to Now Gamer, 4A Games chief technical officer Oles Shishkovtsov told the publication that the Wii U has a “horrible, slow CPU”.
His colleague Huw Beynon reiterated the sentiment, telling the publication there would not be a Wii U version of Metro: Last Light, because the studio “couldn’t justify the effort required”.
“We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game–potentially to its detriment–we just figured it wasn’t worth pursuing at this time,” Beynon said in the interview. “It’s something we might return to. I really couldn’t make any promises, though.
“Given the size of the team, and compared to where we were last time, just developing for the PlayStation 3 is a significant addition.”
Metro: Last Light, which is published by THQ, was initially shown on a Wii U sizzle reel during the console’s unveiling at E3 2011. It later also appeared in a leaked Blockbuster Wii U database listing.
Metro: Last Light is slated for release in early 2013 for Xbox 360, PlayStation 3, and PC.
For more on the game, check out GameSpot’s previous coverage.